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Index

Constructors

constructor

Properties

_system

_system: coreSystem

animations

animations: any

animopacity

animopacity: number

animposition

animposition: point3D

animrotation

animrotation: point3D

animscale

animscale: point3D

autoplay

autoplay: boolean = true

coloroverlay

coloroverlay: Array<number>

finished

finished: boolean = false

group

group: boolean = false

groupContent

groupContent: any

groupkey

groupkey: string = ""

hyperlink

hyperlink: string

id

id: string

infinite

infinite: number = 1000000000000

ingroup

ingroup: boolean = false

listener

listener: Function

locked

locked: boolean = false

loop

loop: boolean = true

mesh

mesh: string

modelAnimations

modelAnimations: Array<AnimationGroup> = []

modelAnimationsName

modelAnimationsName: Array<string> = []

opacity

opacity: number = 1

pattern

pattern: shapePattern

play

play: boolean = true

reseted

reseted: boolean = false

scrollposition

scrollposition: number = 0

shadow

shadow: boolean = true

shown

shown: boolean = false

tag

tag: string = ""

texture

texture: any

type

type: string = "video"

url

url: string

video

video: any

videoheight

videoheight: number

videoratio

videoratio: number

videowidth

videowidth: number

visible

visible: boolean = true

Methods

_animateMouse

_animateScroll

_animateWay

_hide

  • _hide(): void

_hideMove

  • _hideMove(): void

_resetGeometry

  • _resetGeometry(): void

_show

  • _show(): void

_showMove

  • _showMove(): void

addAnimation

addAnimations

  • addAnimations(animations: any): void

animate

animateMouse

animateScroll

animateVector

animateWay

animationEvent

deleteAnimation

  • deleteAnimation(animkey: string): void

finishAnimation

getVideoRatio

  • getVideoRatio(): void

hide

  • hide(fast?: boolean): void

loadVideo

  • loadVideo(url: string): void

pauseAnimation

  • pauseAnimation(): void

resetAnimationGeometry

resetGeometry

  • resetGeometry(): void

setAnimationParam

setAuto

  • setAuto(autoplay: boolean): void

setColorOverlay

  • setColorOverlay(color: Array<number>): void

setContentParameter

setCurveFunction

  • setCurveFunction(contentAnimation: animationOptions): BezierCurveEase | CircleEase | BounceEase | ExponentialEase | object

setGeometryParameters

setHyperlink

  • setHyperlink(hyperlink: string): void

setListener

  • setListener(callback: Function): void

setLoop

  • setLoop(loop: boolean): void

setOpacity

  • setOpacity(op: number): void

setPlay

  • setPlay(play: boolean): void

setPosition

setRotation

setScale

setShadow

  • setShadow(shadow: boolean): void

setStartParam

setTypeParameter

setVector

  • setVector(param: string, vector: option3D): void

setVideo

  • setVideo(texture: any): void

setVisible

  • setVisible(visible: boolean): void

show

  • show(): void

startAllAnimation

  • startAllAnimation(): void

startAnimation

stopAnimation

Object literals

position

position: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

rotation

rotation: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

scale

scale: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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