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Constructors

constructor

Properties

_system

_system: coreSystem

animations

animations: any

animopacity

animopacity: number

animposition

animposition: point3D

animrotation

animrotation: point3D

animscale

animscale: point3D

color1

color1: Array<number>

color2

color2: Array<number>

finished

finished: boolean = false

group

group: boolean = false

groupContent

groupContent: any

groupkey

groupkey: string = ""

hyperlink

hyperlink: string

id

id: string

infinite

infinite: number = 1000000000000

ingroup

ingroup: boolean = false

life

life: number = 1

listener

listener: Function

locked

locked: boolean = false

maxnumber

maxnumber: number = 200

mesh

mesh: string

modelAnimations

modelAnimations: Array<AnimationGroup> = []

modelAnimationsName

modelAnimationsName: Array<string> = []

number

number: number = 100

opacity

opacity: number = 1

particle

particle: any

particleSize

particleSize: number = 1

particleTexture

particleTexture: string

pattern

pattern: shapePattern

play

play: boolean = true

power

power: number = 1

reseted

reseted: boolean = false

scrollposition

scrollposition: number = 0

shadow

shadow: boolean = false

shown

shown: boolean = false

tag

tag: string = ""

type

type: string = "particle"

visible

visible: boolean = true

Methods

_animateMouse

_animateScroll

_animateWay

_hide

  • _hide(): void

_hideMove

  • _hideMove(): void

_resetGeometry

  • _resetGeometry(): void

_show

  • _show(): void

_showMove

  • _showMove(): void

addAnimation

addAnimations

  • addAnimations(animations: any): void

animate

animateMouse

animateScroll

animateVector

animateWay

animationEvent

deleteAnimation

  • deleteAnimation(animkey: string): void

finishAnimation

hide

  • hide(): this

pauseAnimation

  • pauseAnimation(): void

resetAnimationGeometry

resetGeometry

  • resetGeometry(): void

setAnimationParam

setContentParameter

setCurveFunction

  • setCurveFunction(contentAnimation: animationOptions): BezierCurveEase | CircleEase | BounceEase | ExponentialEase | object

setGeometryParameters

setHyperlink

  • setHyperlink(hyperlink: string): void

setListener

  • setListener(callback: Function): void

setOpacity

  • setOpacity(op: number): void

setParticle

  • setParticle(): void

setParticleColor1

  • setParticleColor1(color: Array<number>): void

setParticleColor2

  • setParticleColor2(color: Array<number>): void

setParticleLife

  • setParticleLife(life: number): void

setParticleNumber

  • setParticleNumber(value: number): void

setParticlePower

  • setParticlePower(power: number): void

setParticleSize

  • setParticleSize(size: number): void

setParticleTexture

  • setParticleTexture(url: string): any

setPlay

  • setPlay(play: boolean): void

setPosition

setRotation

setScale

setShadow

  • setShadow(shadow: boolean): void

setStartParam

setTypeParameter

setVector

  • setVector(param: string, vector: option3D): void

setVisible

  • setVisible(visible: boolean): void

show

  • show(): this

startAllAnimation

  • startAllAnimation(): void

startAnimation

stopAnimation

Object literals

position

position: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

rotation

rotation: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

scale

scale: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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