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Hierarchy

  • meshMovement

Index

Constructors

constructor

Properties

_system

_system: coreSystem

flat

flat: boolean = false

key

key: string

mesh

mesh: Mesh

Methods

_setAngleAxis

_setMesh

  • _setMesh(mesh: Mesh): void

destroy

  • destroy(): this

forcelistenEvent

  • forcelistenEvent(bool: boolean): void

getPosition

  • getPosition(): object

hide

  • hide(): this

listenEvent

  • listenEvent(bool: boolean): void

off

  • off(): void

on

  • on(event: string, funct: Function): this

setAngleAxis

setFlatMesh

  • setFlatMesh(flat: boolean): void

setIndex

  • setIndex(index: number): this

setOpacity

  • setOpacity(op: number): this

setParent

setPosAxis

setScaleAxis

show

  • show(): this

unSetParent

  • unSetParent(): this

Object literals

renameEvent

renameEvent: object

click

click: string = "OnPickTrigger"

down

down: string = "OnPickDownTrigger"

enter

enter: string = "OnPointerOverTrigger"

leave

leave: string = "OnPointerOutTrigger"

up

up: string = "OnPickUpTrigger"

rotation

rotation: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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