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Constructors

constructor

Properties

_system

_system: system

anim

anim: animation

animations

animations: any

animopacity

animopacity: number

animposition

animposition: point3D

animrotation

animrotation: point3D

animscale

animscale: point3D

changeglow

changeglow: number = 2

circle

circle: Rectangle

color

color: Array<number>

finished

finished: boolean = false

fontsize

fontsize: number = 25

group

group: boolean = false

groupContent

groupContent: any

groupkey

groupkey: string = ""

hoveredGlowLayer

hoveredGlowLayer: GlowLayer

hyperlink

hyperlink: string

id

id: string

infinite

infinite: number = 1000000000000

ingroup

ingroup: boolean = false

label

label: Rectangle

labelpop

labelpop: Rectangle

line

line: Line

lineDash

lineDash: number

lineWidth

lineWidth: number = 2

listener

listener: Function

listening

listening: boolean = true

locked

locked: boolean = false

mesh

mesh: string

modelAnimations

modelAnimations: Array<AnimationGroup> = []

modelAnimationsName

modelAnimationsName: Array<string> = []

opacity

opacity: number = 1

over

over: boolean = false

pattern

pattern: shapePattern

play

play: boolean = true

plus

plus: TextBlock

present

present: boolean = false

reseted

reseted: boolean = false

scrollposition

scrollposition: number = 0

shadow

shadow: boolean = false

shown

shown: boolean = false

startglow

startglow: number = 0.5

subline

subline: Rectangle

tag

tag: string = ""

text

text: text

textBlock

textBlock: TextBlock

textColor

textColor: Array<number>

titlewidth

titlewidth: number = 100

type

type: string = "hotspot"

visibilityEnd

visibilityEnd: number = 1

visibilityStart

visibilityStart: number = 0

visible

visible: boolean = true

Methods

_animateMouse

_animateScroll

_animateWay

_hide

  • _hide(): void

_hideMove

  • _hideMove(): void

_resetGeometry

  • _resetGeometry(): void

_show

  • _show(): void

_showMove

  • _showMove(): void

addAnimation

addAnimations

  • addAnimations(animations: any): void

animate

animateMouse

animateScroll

animateVector

animateWay

animationEvent

deleteAnimation

  • deleteAnimation(animkey: string): void

fadeIn

  • fadeIn(): void

fadeOut

  • fadeOut(): void

finishAnimation

hide

  • hide(fast?: boolean): void

hideLabel

  • hideLabel(): void

hideText

  • hideText(): void

launchPermanentAnim

  • launchPermanentAnim(): void

listenEvent

  • listenEvent(bool: boolean): void

pauseAnimation

  • pauseAnimation(): void

resetAnimationGeometry

resetGeometry

  • resetGeometry(): void

setAnimationParam

setColor

  • setColor(color: Array<number>): void

setContentParameter

setCurveFunction

  • setCurveFunction(contentAnimation: animationOptions): BezierCurveEase | CircleEase | BounceEase | ExponentialEase | object

setEnd

  • setEnd(end: number): void

setEvents

  • setEvents(): void

setGeometryParameters

setHoveredGlowLayer

  • setHoveredGlowLayer(hoveredGlowLayer: GlowLayer): void

setHyperlink

  • setHyperlink(hyperlink: string): void

setLabel

  • setLabel(): void

setLabelAnim

  • setLabelAnim(): void

setLabelAtBottom

  • setLabelAtBottom(label: Rectangle): void

setLabelBesideMesh

  • setLabelBesideMesh(label: Rectangle): void

setLabelDesign

setLabelFont

  • setLabelFont(fontFamily: string): void

setLabelText

  • setLabelText(text: string): void

setLineDash

  • setLineDash(lineDash: number): void

setLineWidth

  • setLineWidth(lineWidth: number): void

setListener

  • setListener(callback: Function): void

setOpacity

  • setOpacity(op: number): void

setPlay

  • setPlay(play: boolean): void

setPosition

setRotation

setScale

setShadow

  • setShadow(shadow: boolean): void

setStart

  • setStart(start: number): void

setStartParam

setTextColor

  • setTextColor(color: Array<number>): void

setTypeParameter

setVector

  • setVector(param: string, vector: option3D): void

setVisible

  • setVisible(visible: boolean): void

show

  • show(): void

showLabel

  • showLabel(smallFormat: boolean): void

showText

  • showText(): void

startAllAnimation

  • startAllAnimation(): void

startAnimation

stopAnimation

Object literals

position

position: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

rotation

rotation: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

scale

scale: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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