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Constructors

constructor

Properties

_system

_system: coreSystem

animations

animations: any

animopacity

animopacity: number

animposition

animposition: point3D

animrotation

animrotation: point3D

animscale

animscale: point3D

contentids

contentids: Array<string> = []

contents

contents: Array<animationContent> = []

contentsnumber

contentsnumber: number = 0

finished

finished: boolean = false

group

group: boolean = true

groupContent

groupContent: any

groupkey

groupkey: string = ""

hyperlink

hyperlink: string

id

id: string

infinite

infinite: number = 1000000000000

ingroup

ingroup: boolean = false

listener

listener: Function

locked

locked: boolean = false

mesh

mesh: string

modelAnimations

modelAnimations: Array<AnimationGroup> = []

modelAnimationsName

modelAnimationsName: Array<string> = []

opacity

opacity: number = 1

panelopen

panelopen: boolean = false

pattern

pattern: groupPattern

play

play: boolean = true

reseted

reseted: boolean = false

scrollposition

scrollposition: number = 0

shadow

shadow: boolean = true

shown

shown: boolean = false

tag

tag: string = ""

type

type: string = "group"

validated

validated: boolean = true

visible

visible: boolean = true

Methods

_animateMouse

_animateScroll

_animateWay

_hide

  • _hide(): void

_hideMove

  • _hideMove(): void

_resetGeometry

  • _resetGeometry(): void

_show

  • _show(): void

_showMove

  • _showMove(): void

addAnimation

addAnimations

  • addAnimations(animations: any): void

addContent

addContentGroupValues

addContents

addContentsGroupKey

  • addContentsGroupKey(): void

animate

animateMouse

animateScroll

animateVector

animateWay

animationEvent

deleteAnimation

  • deleteAnimation(animkey: string): void

finishAnimation

getContents

getContentsNewPosition

  • getContentsNewPosition(): void

getGroupNewPosition

  • getGroupNewPosition(): void

hide

  • hide(): this

pauseAnimation

  • pauseAnimation(): void

removeContentFromList

removeContentGroupValues

removeContentsGroupKey

  • removeContentsGroupKey(): void

resetAnimationGeometry

resetGeometry

  • resetGeometry(): void

separateAllContents

  • separateAllContents(): void

separateContent

setAnimationParam

setContentParameter

setContentsParam

  • setContentsParam(what: string, value?: any): void

setCurveFunction

  • setCurveFunction(contentAnimation: animationOptions): BezierCurveEase | CircleEase | BounceEase | ExponentialEase | object

setGeometryParameters

setHyperlink

  • setHyperlink(hyperlink: string): void

setListener

  • setListener(callback: Function): void

setOpacity

  • setOpacity(op: number): void

setPlay

  • setPlay(play: boolean): void

setPosition

setRotation

setScale

setShadow

  • setShadow(shadow: boolean): void

setStartParam

setTypeParameter

  • setTypeParameter(typeStyle: any): void

setVector

  • setVector(param: string, vector: option3D): void

setVisible

  • setVisible(visible: boolean): void

show

  • show(): this

startAllAnimation

  • startAllAnimation(): void

startAnimation

stopAnimation

Object literals

position

position: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

rotation

rotation: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

scale

scale: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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