System of the 3D scene
Used to manage environment texture on scene content
Url of the sound to be played in the background
Volume of the sound to be played in the background
Fog color to reder in the scene, if undefined there is no fog
Do we use a main light or not (one environment texture can be enough)
The color diffused by the main light
Intensity of the main light
Main light of the scene (directionnal light by default)
Size of the sky sphere which also determine the size of the scene and camera movement possibilities
How blur the sky must be depending on the environment texture
The big sphere surrounding the scene and on which is set the reflection texture
How bright the sky must be depending on the environment texture
Add a color overlay on the skybox
Url of the environment texture to use (must be .env or .dds file)
Play the ambiant sound
Set the ambiant from the url of a sound file
Url of the sound to load
Set the volume of the ambiant sound
New sound volume
Set the scene fog color, opacity will be use for fog density
New color of the fog
Set the scene fog density
New density of the density
Set if we will use a main light or not
new main light value
Set the color of the main light
New light color
Set the intensity of the main light
New light intensity
Set options of the environment
Used to manage environment texture on scene content
Set the blur of the sky
New blur of the sky
Set the brightness of the sky
New brightness of the sky
Set the color of the sky
new color of the sky
Set the environment texture
Url of the new texture to load
Start environment with a small animation which will make the fog progressively fade out and reach its normal value
call when animation is finished
Stop the ambiant sound
Generated using TypeDoc
Manage the environment parameters and options