Create a new animation
System of the 3D scene
How many step is needed to end the animation
Starting value
Progress step used in each run call
Current progress
Function called at each run and used to animate something
Function called when animation is over
How many step is needed to end the animation
Is the animation running or not
Starting value
Progress step used in each run call
Create an infinite animation which will never stop
How many step is needed to end the animation
How many step do we need to alternate the animation
Alternate function 1
Alternate function 2
Function called when animation is over
Set main animation functions and launch it (Often used after setting the animation parameters)
Function called at each run and used to animate something
Function called when animation is over
Create an infinite animation which will never stop
Function called at each run and used to animate something
Create an infinite animation which will never stop
How many step is needed to end the animation
How many step do we need to loopn the animation
Function called at each run and used to animate something
Function called everytime the loop goes back to start
Function called when animation is over
Pause animation
Play animation
Set animation parameters
How many step is needed to end the animation
Starting value
Progress step used in each run call
Easiest way to lauch an animation (By default it start at 0 and use a step of 1)
How many step is needed to end the animation
Function called at each run and used to animate something
Function called when animation is over
Stop animation
Sent to functend so that it knows the stop can be forced and is not due to the end of the animation
Generated using TypeDoc
animation which can be create anywhere and which will be run by animationManager